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Devlog
0.5.0 Brings more polish and EX01 mini set!
April 19, 2026
by
Tsukugi
Azur Lane TCG 0.5.0 This update covers everything added and fixed since 0.4.1. The biggest player-facing changes are daily missions, a much bigger campaign push, launcher/updater support, stronger AI...
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0.4.0 With Tutorial Campaign!
March 28, 2026
by
Tsukugi
**Azur Lane TCG 0.4.0** This update covers everything added and fixed since 0.3.1. This version was mostly about turning a lot of half-finished systems into real playable features. The biggest additio...
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Version 0.3.1 is Out with Economy!
March 12, 2026
by
Tsukugi
#coins
Azur Lane TCG 0.3.1 (0.3.0 never existed) This update keeps building on everything added since 0.2.1, with a big focus on Collection features, progression, and continued AI improvements. Smarter AI Th...
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0.2.1 New Set BP01 Available!
March 01, 2026
by
Tsukugi
#BP01
New Set BP01 Available! (Beta) This update focuses on one thing: making matches feel better from start to finish. AI is smarter, gameplay flow is more stable, and core UI/Deck tools are cleaner and ea...
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0.1.7 Small update for logging
February 27, 2026
by
Tsukugi
Small update to add more info, for loggers - Add project version to replay log headers. Match logs should include the running project version in replay header - Also internal releasing improvements...
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0.1.6 Stability and Rulings
February 26, 2026
by
Tsukugi
Yo! I did finalize the extra Rulings remaining, and did some bugfixes overall. - Offensive support timing is now implemented - Adjacency rules are implemented too (both offensive support and battlefie...
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0.1.5
February 26, 2026
by
Tsukugi
#changelog
Yo! New version is available (0.1.5) here is a summary of the changes: Added full opening mulligan flow. (This is one of the requests i wanted to do to make the game more usable) New Phase UI animatio...
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